Sera Fhey's Gamba Rules
Please note that unless stated to you the blackjack rules may differ at the casino you are playing at!
Big Fish Lotto
This lottery functions similar to a raffle!Players can choose between three ticket prices 25k, 250k and 1m. Each of the tickets allows for a different amount of number selections. Players are assigned a ticket with 1, 3, or 5 numbers 1-40. There is no cap on the number of tickets a player can purchase and the player can purchase multiples of different tickets for one lottery.At regular intervals, usually every hour on the hour after open, the casino will draw 10 numbers 1-40 with no repeats and tickets get paid on how many of the players tickets numbers match with the numbers the casino drew.After those numbers are called, the attendant will call names to collect winnings. At this point the lottery resets and the players must buy more tickets to play again.Multiple tickets can win and the payouts are described below.
25k tickets
With 25k tickets the players are assigned 5 numbers
| Number of Matches | Payout |
|---|---|
| Zero or One | Lose |
| Two | 50k |
| Three | 100k |
| Four | 400k |
| Five | 10m |
250k tickets
With 250k tickets the players are assigned 3 numbers
| Number of Matches | Payout |
|---|---|
| Zero or One | Lose |
| Two | 500k |
| Three | 12.5m |
1m tickets
With 1m tickets the players are assigned 1 number
| Number of Matches | Payout |
|---|---|
| Zero | Lose |
| One | 3m |
Blackjack
The goal is to get as close to 21 without going over. 10, 11,
12, and 13 all count as 10.1 counts as 1 or 11. The dealer will roll for themselves then roll for each person. The player may choose to hit or stand.The player may also Double down, double your initial bet, take one card and stand.Another option is split, if the player has two of the same card split them into two hands. This costs your initial bet. The player may do this up to four times. When a player splits Aces they may only split once and each ace only gets one card.If the dealer has an 1 up card, or an Ace, They will offer each player insurance. Insurance costs half your original bet. Once everyone has gone bust or stands The dealer check their next card as per normal. If the card is valued at 10 play stops and the insurance bet pays 2:1 or 3x what is bet. The original bet still loses to the blackjack unless it is a blackjack.Players may make side bets if they wish but it is not necessary to playBlackjacks pay 2.5x. Natural Blackjacks can be tied by the dealer with a dealer natural blackjack.The dealer makes all the rolls and will stand on a hard 17.
Craps
Craps is a dice game played with two six sided dice. The entire game revolves around rolling the number 7. Only PC players will be able to participate in this game for it is run a different way than normal games such as blackjack.This game is very in depth but you can take it a few bets at a time.A point is the first number rolled that is not a 2, 3, 7, 11, or 12. A player must roll that again to win the Passline bet, or the main bet in craps.Beginners should familiarize themselves with the Passline, Don't Pass, Come, Don't Come, and Field bets
Intermediate players should familiarize themselves with the place bets, buy bets and odds
Advanced players may look into Lay bets, and the rest of the bets at the bottom known as proposition betsTypes of bets in craps
| Bet Name | Description | Payout |
|---|---|---|
| Passline | This is the most basic bet in craps. When there is no point established a 7 or 11 wins the bet and a 2, 3 or 12 loses. If there is a point established the player shooting must roll the point again to win. The players lose if the shooter rolls a 7 | 1:1 |
| Don't Pass | This bet functions opposite to the Passline bet. When there is no point established this bet wins on a 2 or 3, loses on a 7 or 11, and pushes on a 12. When there is a point established the shooter must roll a 7 before the point is rolled to win the bet. | 1:1 |
| Come bet | This bet functions similar to the Passline except it can only be made when a point has been established. The bet wins on a 7 or 11 and loses on a 2,3 or 12. If any other number roll the bet travels to that number. To win the bet at this point the shooter must roll that number again before a 7. If a 7 is rolled first the bet loses. | 1:1 |
| Don't Come | The opposite of the Come bet. This bet can only be made when a point has been established. This bet wins on a 2 or 3, loses on a 7 or 11, and pushes on a 12. If any other number is rolled the bet travels behind the number. To win the bet at this point a seven must be rolled before the number the bet moved to. If that number rolls first this bet loses | 1:1 |
| Field | If a 2, 3, 4, 9, 10, 11, or 12 roll this bet wins. If a 5, 6, 7, or 8 roll this bet loses | 1:1 2:1 on 2 or 12 |
| Big 6 and Big 8 | A bet that either a 6 or 8, respectively, will roll before a 7 | 1:1 |
| Place bets on the 6 and 8 | This is a bet that the 6 or 8, respectively, will roll before the 7. If a point has not been established the bets do not work. So if a 7 roll with no point the bets are unaffected. | 7:6 |
| Place bets on the 5 and 9 | This is a bet that the 5 or 9, respectively, will roll before the 7. They function the same as the place bets above | 7:5 |
| Buy Bets on the 4 and 10 | Very similar to a place bet. This is a bet that the 4 or 10, respectively, will roll before the 7. However, it costs a 5% commission on the amount bet, factored into the payout, to make this bet to get the true odds payout. | 2:1 |
| Come and Passline odds when the point is 6 or 8 | If the point is 6 or 8 this is an extra bet tacked on to your passline or come bet that pays at the true odds of rolling a 6 or 8 before a 7 | 6:5 |
| Come and Passline odds when the point is 5 or 9 | If the point is 5 or 9 this is an extra bet tacked on to your passline or come bet that pays at the true odds of rolling a 5 or 9 before a 7 | 3:2 |
| Come and Passline odds when the point is 4 or 10 | If the point is 4 or 10 this is an extra bet tacked on to your passline or come bet that pays at the true odds of rolling a 4 or 10 before a 7 | 2:1 |
| Don't Come and Don't Pass odds when the point is 6 or 8 | If the point is 6 or 8 this is an extra bet tacked on to your Don't Come or Don't Pass bet that pays at the true odds of rolling a 7 before 6 or 8 | 5:6 |
| Don't Come and Don't Pass odds when the point is 5 or 9 | If the point is 5 or 9 this is an extra bet tacked on to your Don't Come or Don't Pass bet that pays at the true odds of rolling a 7 before 5 or 9 | 2:3 |
| Don't Come and Don't Pass odds when the point is 4 or 10 | If the point is 4 or 10 this is an extra bet tacked on to your Don't Come or Don't Pass bet that pays at the true odds of rolling a 7 before 4 or 10 | 1:2 |
| Lay bets against the 6 or 8 | A bet that a 7 will roll before the 6 or 8, respectively. A 5% commission is deducted out of what you would win from the bet | 5:6 |
| Lay bets against the 5 or 9 | A bet that a 7 will roll before the 5 or 9, respectively. A 5% commission is deducted out of what you would win from the bet | 2:3 |
| Lay bets against the 4 or 10 | A bet that a 7 will roll before the 4 or 10, respectively. A 5% commission is deducted out of what you would win from the bet | 1:2 |
| Hard 6 or 8 | A bet that the 6 or 8, respectively, will roll before the 7. These bets do not work when a point has not been established | 9:1 |
| Hard 4 or 10 | A bet that the 4 or 10, respectively, will roll before the 7. These bets do not work when a point has not been established | 7:1 |
| Two or Twelve | A bet that the next roll will be a two or twelve, respectively. | 30:1 |
| Three or Eleven | A bet that the next roll will be a three or eleven, respectively. | 15:1 |
| Seven | A bet that the next roll will be 7 | 4:1 |
| Any Craps | A bet that the next roll will be 2, 3 or 12 | 8:1 |
Roulette
This game functions the same as roulette IRL. Players make bets on different numbers or grouping of numbers and if one of those bets hit the player gets paid.This game does function different that normal gamba however in that you must be on PC to play or have a device to pull up the spreadsheet. All of the players bets will be input by the player and then calculated and traded to the dealer.To start the player will enter their name next to the "name" cell in the info panel. Then the player must type in their bets into the cells that correspond with the bets the player want to make.Once each player has clicked the ready up check mark the dealer will lock the sheet making it impossible to change bets, trade each player for the amount on the "Total bet" line, and roll 1-38. 1-36 are normal while 37 is 0 and 38 is 00.
| Bet | Color on spreadsheet | Payout |
|---|---|---|
| Even, Odd, 1-18, 19-36, Red, Black | Green, Red and Gray for Red and Black | 2x |
| 1st, 2nd or 3rd 12 OR 1st, 2nd, or 3rd Column | Green | 3x |
| Double Street (6 numbers) | Orange | 6x |
| Basket (0,00,1,2,3) | Orange | 7x |
| Corner (4 numbers) | Purple | 9x |
| Trio (0,1,2 or 00,2,3) | Yellow | 12x |
| Street (3 numbers) | Yellow | 12x |
| Split (2 numbers) | Blue | 18x |
| Straight Up (1 number) | Red or Gray | 36x |
Chocobo Races
Overall Standings and Odds